Pony Fluff is gone. Follow eight hoof prints, solve eight stable puzzles and ask the animals: the goat, the duck, the dog, the cat and the crow. One of them has it wrong. Where is Fluff?
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With map: Fenna pins eight hoof prints on places nearby. Walk there; a puzzle is waiting. Without map or indoors: you get the puzzles one after another, without places. Works anywhere.
Foal is easy: short puzzles and one animal gets it wrong. Rider is trickier: longer puzzles and one animal really lies. No reading needed: the phone reads everything aloud (Read aloud button).
The puzzles: finding the hoof print in the sand, looking through the binoculars, grooming a photo, counting apples, remembering the halter colours, the crow's shinies, petting Kato the cat and taking Fluff through the meadow to the gate.
After every puzzle you get a horseshoe and a lead. Traces are always true and point at a feature: the flag, the animals or the treats of the place where Bibi is staying. The animals help too, but not all of them well.
After eight leads you choose from five places where Fluff is. Then Kato the cat tells the secret of the open gate, and the group gets a Rider's Passport with their own photos, as a PDF to print.
Tip for the grown-up: read the traces aloud to the whole group, that is the best moment. One phone per group; with the case code more phones play the same case. The photos stay on the phone. Outside: stay on the pavement.
Fenna calls
Five places. Bibi is staying at one of them, and that's where Fluff is.
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Heading for the first lead
This usually takes 5 to 30 seconds. Stay on this page.